Conan The Adventurer
Wrath-Amon uses the Horn of Summoning, an ancient artifact which calls forth those of Atlantian blood to it. With the help of Greywolf and his wizard friends, Conan must venture into Atlantis to find a way to stop the horn before he and his fellow Sumerians go right to Wrath-Amon.
Genres
TV-Y7
This program is designed for children age 7 and above.